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upIgo: Infiniy is a game that let’s you take control of ever-bouncing ball with a simple objective. Go as far right as you can. At the core it is an infinity runner with procedural generated levels, but unlike most most game in it’s genre, levels are repayable at will. The trick is collecting seeds that are laying around to buy new unique levels or upgrades allowing you to reach new limits.
I had given myself 1.5 month to make that game. Having heard that you should always double your initial plan I was willing to give it 3 month to complete. here we are 5 month later, ready to release a beta of my game and wondering what went wrong during the development that it took so much longer to get a playable version.
This is not my first development project but it is the first one where I did not have a client on my back. This lack of serious deadline may seem like a blessing, as it allows you to make the best game ever. At least this is what it felt like at first but very quickly I started feeling that this project was never going to end. Art is never finished, only abandoned. I have heard many versions of this quote, replacing art with with more specific fields. But the original is apparently attributed to Leonardo da Vinci and right now it never felt more relevant. Luckily with the advance of the gaming industry, unfinished games are cool now. So here is the beta for Android and IOS. Look out for updates

If you look back at all my travel pictures, you won’t find many people in them, and if there are, they are not looking at the lens. Strangely enough animals get to look at my lens, probably because they have no idea what a camera is and therefore their reaction feels genuine. Put a camera in someone’s face and you’ll have a handful of reactions. Some will grab the opportunity to pose, others might shy away and some will just be sick of your constant paparaziing. None of these reactions would have happened without a camera pointing at them, and this bothers me. In science this effect has a name. They call that the observers effect. While it’s probably not the context they meant it for, it’s the idea that observing something alters its state.
I’m not saying travel pictures of people don’t have their place in this world. I don’t even dislike them, but when it comes to my picture I don’t want to tell people how to pose in them, so I just avoid it.(or sneak a picture without them noticing) However, I do find one exception/solution to that: selfies. Yes, the act of taking a picture of yourself and no, I do not mean the ones in your bathroom showing that new bikini or your post-workout abs (or both, let’s not make gender assumptions). There is something different about selfies. The photographer isn’t observing anymore. He’s right in the action and owning up to it. No one pretending the camera isn’t here, no one is fooling anyone. The awkwardness, poseyness, anger becomes part of the picture.
A good summary for that blurb of text would be that I look for authenticity in pictures. For the picture to fits its purpose. As much as some people like to hate on selfies and how “it portrays the decay of our self-absorbed society!” I think it’s one of the greater additions to photography and a good and more intimate replacement to that age-old, posing in front of the camera type picture.
PS:. you may notice I don’t take many selfies. This is partly due to the fact that my lenses don’t autofocus and it’s not a light camera, and just because I like them it doesn’t mean I have to take them.
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