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I had an original concept I had not seen in any other game. I wanted to create an endless runner with re-playable levels. Most endless runner’s use procedural generation to give the player a unique level every time you play. In upigo I wanted to use procedural generation to create millions of different levels that are re-playable at will. technically speaking it’s pretty much the same thing, but this concept would opened up a lot of possibilities like different themes spread around for the player to discover and many other I wont get into for a good reason (It didn’t work out.)
As I had no example of a game that implemented this concept I had to think of everything, and through development I worked with it, solving problems after problems, figuring out a way of balancing the game, explaining this unfamiliar mechanics to player and many other small inherent link that I had not imagined. At no point did I doubt this mechanics. I was in too deep because as time went on, more and more features were balanced and developed with this in mind.
It went on and on for a year, believing I’ll be able to figure it all out when I have a more finalized version of my game. Eventually I decided to start working on a press kit for my game. As I was writing the description I realized the benefits of this mechanic were hard to put into words. This was the moment I realized that this idea I came up with before even writing a line of code had been molding the rest of my game.
Removing this core feature which I felt defined my game was a tough decision. The idea of having to rework a lot of the features and rebalance the whole game was very daunting, but at least taking a more traditional route, I had other games to get inspiration from.
upigo is now a more classical endless runner. There may be less innovation in my game than I initially planned for, but I got so caught up in creating a unique game I had forgotten that the core mechanic was the bouncing ball. I already had something original and as a one-man band I may have been taking on more than I could handle.
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