2017 was the third year the MEI was taking part in the Numerik Games festival. But more importantly, the second time we made an interactive video projection. The previous year our team learned a lot about some of the issues of mass multiplayer games on limited screen estate. So for the 2017 edition we moved away from the on-screen character and went the projectile route.

Similarly to the previous year, players could play the game by loading a web page on their smartphones. This would give them access to a different controller depending on the game. The three modes bellow used a mix of gyroscope, buttons and sliders, swiping motions, pull back (slingshot) or tapping on an image of the building to launch projectile.

Players launched projectile at the building which would slowly break down from the damage, revealing an image that was created by different artists who participated in our call for projects.
Players launched projectile against the building trying to score a ball in the buckets.
Players launched the ball trying to hit the tagets

My colleague took the lead on an AR solution. Instead of the web page, players could download an app and use their camera to targets in these two mini games bellow.

Our contribution to Numerik Games wasn’t limited to this interactive section. We launched a call for projects giving anyone the opportunity to create an illustration or a video that would be projected on the temple.

For the curious here is a playlist of all the videos